Since its launch, already eagerly awaited at the time, on September 28, 2020, the new game from Chinese development studio MiYoHo has been an insolent success that has never run out of steam over the months. And it is not the arrival of version 2.1 and the income generated thanks to it that will contradict us!
With each new version, Genshin Impact has its share of surprises in store. Recently, version 2.1 made it possible to expand the world of Teyvat by inaugurating two new islands to visit, those of Watatsumi and Seirai in the regions of Inazuma. Alongside the dashing fishing system and new events which will punctuate this version 2.1, new characters have sufficiently made players want to try their banner, Shogun Raiden in the lead, to blow up the company’s revenue counters within a week.
As a graph speaks much more than a long speech, Twitter account of Sensor Tower gave us an illustration of the difference in revenue generated by MiHoYo in the space of two weeks thanks to the launch of version 2.1 of Genshin Impact.
Thus, we learn that the development studio MiHoYo has known a 387% increase in income within a week, which corresponds to the launch of version 2.1, thus rising from $ 31 million, for the period from August 25 to August 31, to $ 151 million, for that extending from September 1 to September 7. For a total of $ 182 million in just thirteen days!
However, such a disparity in the weekly income generated by Genshin Impact could be explained in two ways.. The first explanation could come from the introduction of a new banner in favor of that of Yoimiya, already in place for a while, and certainly already tried many times by the players. The second hypothesis is to be found on the side of first purchase bonus reset, which allows you to obtain additional Primo-gems by reloading a given amount, which could have pushed players to take advantage of this offer.